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Organic Desert Rock Sculp - D

I sculpted this 3D asset in Blender. By using a decimate modifier on the original sculpt, I created a low poly mesh. Using Blender's smart uv project algorithm, I unwrapped the low poly mesh. In Painter, I baked the high poly mesh onto the low poly mesh. After baking, I textured it using curvature and ambient occlusion masks, as well as fill layers, over a base material.
Rendered in Marmoset Toolbag 4.