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Organic Desert Rock Sculp - B

I sculpted this 3D asset in Blender. By using a decimate modifier on the original sculpt, I created a low poly mesh. Using Blender's smart uv project algorithm, I unwrapped the low poly mesh. In Painter, I baked the high poly mesh onto the low poly mesh. After baking, I textured it using curvature and ambient occlusion masks, as well as fill layers, over a base material.
I did this live on Twitch from start to finish in 2 hours 15 minutes. There is a vod you can watch https://www.twitch.tv/videos/2066032266